![]() ![]() Either a player drops immediately or they tank full-auto punishment like a DBZ villain with little to know consequence or visible indicators. The coding on the damage is built on the ridiculously over-simplified penetration values on ammunition types, versus the penetration resistance values of the armor types, the drawbacks of which really show when you mag dump a player with anything less than BS ammo. ![]() Unfortunately the game plays much more like an arcade shooter to the point that it feels more like The Division meets CS:GO. What I think gets people thinking that is they see how detailed the guns look and the intricacies of the modding system and think, "Wow, this is real!" A lot of people tout this game as the most realistic FPS experience and I just can't agree less. ![]()
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